Unlike a Game Boy, however, the Tingting GO is built with a Unisoc T618 processor and a whopping 2GB of RAM for a competition-crushing gameplay experience.
I honestly don’t know why the handheld gaming market is so stagnated. Never has there been a better time for handheld gaming, but all we really have is the Switch and the Steam Deck – and they’re both commercial successes. Designed as a conceptual competitor to them, the Tingting GO comes with a Game Boy Classic-style vertical-device format but features better hardware, full-fledged controls, and a nifty 4:3 display to let you play all popular games.
Designer: Frederik Berisha
The handheld console’s design feels instantly familiar to most seasoned gamers, with a format that requires no learning curve. The UI feels fairly intuitive too, although one could speculate whether the screen has touch capabilities or not. The controls are fairly comprehensive. You’ve got the D-pad, action buttons, and even shoulder buttons on the top left and right. An Apple Watch Ultra-esque orange button on the bottom lets you power or lock your console. There’s also a front-firing speaker that immerses you in gameplay audio – although the absence of a 3.5mm audio input is really being felt here…
The Tingting Go’s design feels more serious than playful, following the Steam Deck playbook instead of the Nintendo Switch Lite one. It’s predominantly matte black with glossy accents (MKBHD much?), although that does a good job of making the display stand out. There’s a 2500mAh battery on the inside, which is a bit smaller than the one on the Switch, although you’re also working with a tinier screen, which doesn’t guzzle as much juice during gameplay. I don’t see a charging port on the concept, although it would probably be safe to assume that there’s a USB-C port somewhere.
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